Yoga Quiet The Mind and The Soul Will Speak Poster

Yoga Quiet The Mind and The Soul Will Speak Poster

SKU: VIETNAM-162096 Category: Tags: , , , ,

✅ Printed in the USA

✅ High-quality

✅ Order at amazon.com

Last day to order !

Shipping Info

  • Order now for holiday with DHL shipping.
  • Tip: Buying 2 products or more at the same time will save you quite a lot on shipping fees.

Yoga Quiet The Mind and The Soul Will Speak Poster

 BUY THIS PRODUCTS FROM AMAZON.COM HERE

Yoga Quiet The Mind and The Soul Will Speak Poster

✅ Printed in the USA

✅ High-quality

✅ Order at amazon.com

Yoga Quiet The Mind and The Soul Will Speak Poster

The journey, rather than the destination, is the focus of Mundaun–the reasons you take it and the travel required to reach its conclusion. In this way, it feels like a spiritual successor to Half-Life 2’s Highway 17, a mid-game chapter that finds crowbar-toting protagonist Gordon Freeman traveling by buggy along the lonely coast. It’s a lengthy, melancholy section of the 2004 shooter where the driving is occasionally interrupted by combat, puzzles, and on-foot exploration. Mundaun is like Highway 17 expanded to a full 10-hour experience. In your journey to the mountaintop, you sit passively in a bus, drive a hay-baling truck along bumpy terrain, and ride a sled across quiet alpine slopes. You’re guided through a series of dark, labyrinthine tunnels by a trolley car the size of a toaster. You ride a chair lift. The inclusion of vehicles might not sound noteworthy on its own, but traversing the mountain in all these different ways–on foot, by sled, by truck–has the effect of making the mountain feel like a real place; a peak that must be considered to be conquered. You don’t cover dozens of virtual miles in your quest, but Mundaun feels like a journey nonetheless–personal and physical–as a result of this fixation on the vehicles we use to make our pilgrimages. Yoga Quiet The Mind and The Soul Will Speak Poster

This horror adventure game’s distinct point of view is obvious the moment you see it in action. Each first-person frame looks like hand-drawn pencil art, and the entire game is presented in black and white. Developer Hidden Fields uses this to terrific, eerie effect. The mountain lake where those beekeepers are doing their work is beautifully alien, a rocky landscape that’s empty except for these strange beings in their protective suits accompanied by an unnerving buzzing. Night on the mountain’s snowy slopes feels eerie in a different way–dark, save for the light of the moon, and quiet, save for the sound of your snowshoes or sled on the powder. With winning art and sound design, Hidden Fields brilliantly brings home the feeling that you are alone, and that this lonely journey is one you must take on your own.

Visit our Social Network: Pinterest, Blogger, and see more at our collection.